Saturday, January 25, 2020

The Strategy of Setting Price for Products and Services

The Strategy of Setting Price for Products and Services Introduction Pricing is a basic and interesting topic in the business. This paper will be described the strategy of setting prices for products and services; especially it will focus on one specific strategy called price discrimination, which is to charge different prices to different customers for the same or similar product and service. Price discrimination is one of the most effective strategy to maximize a company’s profits when compared with a single pricing. However, it represents a transfer of value from consumers to companies and people may argue it benefits less to customers than to companies. In the following, three types of price discrimination will be described, and real examples will be used to illustrate them. The advantages and disadvantages of price discrimination as well as its benefit to consumers and society will be discussed. The first type of price discrimination The first type of price discrimination is based on two concepts: reservation price and consumer surplus. For a product and service, the reservation price is defined as the maximum price that a customer is willing to pay (Pindyck Rubinfeld, 2001, p.371), and the consumer surplus is difference between the reservation price and the price the consumer actually pays (Hubbard OBrien, 2012, p.98). The goal of the first type of price discrimination is to capture the consumer surplus and turn it into its profit for a company. For example, a tea shop sells a good brand of tea. For a cup of the tea, the competitive price (offered by many competitive suppliers) and the monopoly price (offered by few dominant suppliers) are $3.50 and $4 respectively. It is supposed that there are three customers to buy the tea, and the reservation price of these three customers are $6, $5 and $3.5 respectively. Based on the competitive market price ($3.5), their consumer surplus would be $2.5, $1.5 and $0 respectively. By using the first type of discrimination, the tea shop can ask different prices to these three customers which is $6, $5 and $3.5. By doing so the shop will sell three cups of the tea, and all consumer surplus ($4) would be captured. However, if the shop sets a single price $4, then it can only sell two cups of tea, and the third customer would be eliminated from service. Therefore, not only the profit is reduced but also the number of customers served is reduced as well. Although it sounds great that a company can increase their profits and the quantity of products sold as well as the number of customers serviced, in practice it is hard to conduct. There are two reasons: first, it is difficult to know each customer’s reservation price; second, in order to know customer’s reservation price, companies need a lot of efforts in marketing research and investigation, which adds extra cost to the product and then reduces the product’s profit. Therefore, it is more suitable for some professional people such as dentists, lawyers and accountants, as they know their customers relatively well. For example, a lawyer may offer a reduced service fee to low-income client, but may charge a higher service fee to upper-income clients as they have the ability to pay. The possible problem is some customers who pay higher price may object price discrimination and argue that it represents a transfer of consumer surplus from customers to companies, whic h benefits less to customers than to companies such resulting an unfairness to rich people. The second type of price discrimination A company can discriminate prices according to the quantity purchased. The practice of setting different prices per unit for different quantities is called the second type of price discrimination or â€Å"block† pricing (Pindyck Rubinfeld, 2001, p.374). There are many companies who use this type of price discrimination such as grocery stores, suppliers of electricity, water and natural gas. For example, for electric power, consumers are charged different price per kilowatt depending on the quantity consumed. It’s usual, as an instance, the first 100 kilowatts of electricity consumed are charged at a higher rate, and after the first 100 kilowatts, consumers are charged at a lower rate per kilowatt. This price strategy allows a company to convert part of consumer surplus into producer’s profit, and at mean time it increases the product’s quantities sold and the number of consumers served. Even though it has greater benefit to the company, it cannot be widely used in some business regions or areas. For examples, in China, it has huge population but limited water and power resources, so single pricing for power and water would be more suitable than price discrimination. The price discrimination may encourage people to use more power and water; such may result in resources shortage and air pollution, and eventually may damage the environment. Therefore, price discrimination should be applied under conditions, and only if it is used correctly, then it would create positive impact on the environment and society. The third type of price discrimination Third-degree price discrimination is based on two steps: dividing consumers into two or more groups and charging different prices to each group (Pindyck Rubinfeld, 2001, p.376). One group may have the ability to pay a higher price such as upper-income customers; another group may only be able to pay a lower price such as students and seniors. Companies also would charge customers a higher price if the customers’ demand for it is inelastic such as a service is urgent and it must be done immediately, and charge other customers a lower price if their demand for the service is elastic. This strategy may cause price competition among suppliers to offer discount to different groups, such competition may result in lower price for products. If it is used by few suppliers in some period of time, then it may encourage consumers to buy more products. However, if it is used from wide range of suppliers over long period of time, then it may make the product permanently reduce price, and s ome companies may have difficulty to get profits. To practice this type of price discrimination companies often set prices based on the consumers’ occupation, age, income, preference, time of use. Some of them will be discussed in the following: (a) Based on occupation and income: Hubbard and OBrien (2012) noted, â€Å"In mid-2009, Apple was selling an iMac desktop with a 24-inch display †¦for $1,499† to general public, â€Å"but university students and faculty members could buy the same computer from Apple for $1,399† (p.498). In this example, apple assumed the manufacturing cost of a computer is $400, so selling one iMac to university user would get profit $999, and selling one iMac to general user would get profit $1,099. In that period Apple sold 20,000 iMac to university users and 30,500 computers to general public users. The total profit from these sales is $53,499,500 ($999*20,000 + $1,099*30,500). However, if Apple used a single pricing, and if it also charged $1,399 in the general public market, it would sell 32,500 iMac (Hubbard OBrien, 2012, p.499), and then the profit from these sales would become $52,447,500 ($999*20,000 + $999*32,500). The difference of the profit made between using price di scrimination and setting single pricing is $1,052,000 ($53,499,500 $52,447,500). This example shows this strategy increased Apple’s profit. However, from another point of view that the total iMac sold was reduced from 52,500 (single price) to 50,500 (price discrimination), price discrimination reduced the number of products made/sold, and in turn it may influence the number of people employed and also may generate negative effect on the society. (b) Based on preference and time: one example is that early adopters of new products would pay a higher price, such as new type cell phones, new books, new released music DVDs. Airlines usually charge ticket differently according to time. During the holiday such as Christmas and New Year, the tickets price is normally higher than other times. Customers sometimes are argue that the airline gets extra profit by exaction of customer’s surplus and leaves very little to customers. Conclusions This paper provides analysis on three types of price discrimination. Price discrimination is one of the most effective strategy to maximize a company’s profit when it is compared with a single pricing for the products and services. All three types of price discrimination raise a company’s profit, and they all have both positive and negative effect on the society. I personally think that price discrimination is a reality and it is acceptable to many customers in most situations. It exists in our daily life, and it is used widely in various industries. References Aguirre, I., Cowan, S., Vickers, J. (2010, September). Monopoly price discrimination and demand curvature. The American Economic Review, 100(4), 1601-1615. doi: 10.1257/aer.100.4.1601 Armstrong, M. (2006, October). Price discrimination. Retrieved from http://else.econ.ucl.ac.uk/papers/uploaded/222.pdf Hubbard, R. G., OBrien, A. P. (2012). Microeconomics (4th edition). Prentice Hall. Pettinger, T. (2013, March 6). Examples of price discrimination. Retrieved from http://www.economicshelp.org/blog/7042/economics/examples-of-price-discrimination/ Pindyck, R. S., Rubinfeld, D. L. (2001). Microeconomics (5th edition). Prentice Hall. Round, D. K., McIver, R. P. (2006, Spring). Teaching third-degree price discrimination. The Journal of Economic Education, 37(2), 236-243. Retrieved from http://www.jstor.org/stable/30042708 Shmanske, S. (1991). Price discrimination and monopolistic competition. Studies in Economics and Finance, 14(1), 25-48. Retrieved from http://dx.doi.org/10.1108/eb028698

Friday, January 17, 2020

Identify the positive outcomes for children

Identify the positive outcomes for children and young people that practitioners should be striving to achieve BY jess663 CYP core 37 2. 1 Identify the positive outcomes for children and young people that practitioners should be striving to achieve The 5 positive outcomes for children and young people that practitioners should be striving to achieve under the framework of Every Child Matters are: 1 – To be healthy: enjoying good physical and mental health and living a healthy lifestyle. Physically healthy Mentally and emotionally healthy Sexually healthyHealthy lifestyles Choose not to take illegal drugs Being healthy is not Just about eating lots of fruit and drinking 8 glasses of water each day. It's about young people enjoying a healthy lifestyle, feeling good about themselves and having good emotional and mental health. We hope that all children should have access to health services, good nutrition and a good lifestyle. 2 – Stay safe: being protected from harm and ne glect. Safe from maltreatment, neglect, violence and sexual exploitation Safe from accidental injury and death Safe from bullying and discriminationSafe from crime and anti-social behaviour in and out of school Have security, stability and are cared for We should always make sure that all of the children are protected and safeguarded. We follow the correct procedure with regards to child protection issues. We ensure the building is safe. We risk assess the hall and make sure the windows and doors are secure. We make sure that all staff are appropriately checked and vetted. We ensure that there is no equipment that is dangerous. During circle time we go over the rules and regulations in the setting.We do a fire drill once a term so they know what to do. 3 – Enjoy and achieve: getting the most out of life and developing the skills for adulthood. We should be enabling learners to make good progress in their work and personal development and to enjoy their education, including: R eady for school Attend and enjoy school social development and enjoy recreation We make sure the children are enjoy coming to our setting, providing a range of activities, making sure it is fun as well as enabling them to learn.We get feedback from them about what activities they like or o not like. We give the children a certain degree of choice for activities and snack. The parents also get newsletters about what we are doing each term and are encouraged to speak to their child about the topic, come along and speak to the child's keyworker or member of staff, or bring items in relevant to the specific topic, opening hours, holidays etc. Make a positive contribution: being involved with the community and society and not engaging in anti-social or offending behaviour.Engage in decision making and support the community and environment Engage in aw-abiding and positive behaviour in and out of school Develop positive relationships and choose not to bully and discriminate Develop self-c onfidence and successfully deal with significant life changes and challenges Develop enterprising behaviour If we try our best to ensure that the child has a happy time at our setting, it helps their confidence and self-esteem. They will want to take part and socialise. They enjoy what they are doing when they come to us and want to take part in what we offer for them.As they grow up they will want to go to school and have a good ducation and then go on to get a good Job and have a good quality of life. 5 – Achieve economic well-being: not being prevented by economic disadvantage from achieving their full potential in life. Engage in further education, employment or training on leaving school Ready for employment Live in decent homes and sustainable communities Access to transport and material goods Live in households free from low income This links to making a positive contribution. If they are happy and want to achieve, then they will want to be successful and achieve and h ave a good quality of life.

Thursday, January 9, 2020

The History of Video Games Essay - 1046 Words

The History of Video Games 1972, the year the first home video game system, named Odyssey, is released by Magnavox. This main games featured on this system were a light gun game and a tennis game. During the same time, a game by the name of Pong is a success in the public. It is because people wanted to play Pong in the comfort of their own homes, that they bought Odyssey. The system only sold around 100,000 units since Magnavox only sold the game system from their own stores, making consumers believe that the game system would only work on Magnavox TV sets. Things stay quiet until 1976. With the success of Atari (the makers of Pong), many game companies arise and try to release their†¦show more content†¦In the same year, Atari pushes out a new product, Battlezone, which features a three-dimensional first person view. Battlezone puts players in the seat of a tank as it roams around destroying other tanks. This greatly interested the US Military, as they asked Atari to develop a more advanced version of Battlezone to for Military training. We also see the debut of Pac-Man in the arcades; Pac-Man soon becomes one of the most popular games to date. In 1981, after many failures to produce a hit title, Nintendo of Japan’s Shigeru Miyamoto creates Donkey Kong, a game featuring a plumber named Jumpman, on a mission to save his girlfriend from the crazed ape, Donkey Kong. Jumpman was later renamed Mario by Nintendo of America. It is also in this year that US video game arcade hits its highest ever revenue to date, five billion US Dollars. From 1982 to 1984, it was a dark time for the video game industry, as companies started mass producing and saturated the market with games. This is most evident in Atari, who released titles that had more units than the number of Atari 2600 owned by consumers. Due to bad sales, many developers go out of business. The games developed by these out of business companies were discounted heavily, causing still in business companies high losses. Things take a turn for the worse as Atari executive Ray Kassar resign after insider trading. Due to this chaos, a lucrative plan between Atari and NintendoShow MoreRelatedHistory of Video Games740 Words   |  3 PagesVideo games have shaped the world your years. Video games have defined us and made us through technology. Some would say they can’t live without video games while others say they would die if they played them. Video games also start franchises, wars, friendships, relationships, and inspiration for those who mi ght one day become a game designer them self. Aside from the gamers and designers, the video game itself is a whole other story. Video games are now-a-days played on consoles and PCs made fromRead MoreThe History Of Video Games1529 Words   |  7 PagesThe History of Video Games Some people may not know this, but there was a time when video games were not around. Like a lot of things in the world that are distinctly human, video games were made out of a combination of innovation, necessity, and curiosity. The early video game creators would be making something that would seem clunky, and somewhat crude at first. But that would completely change in time by the innovators, and entrepreneurs to something that would some day be consider an art formRead MoreThe History Of Video Games1922 Words   |  8 PagesWallace English 12, 3rd 5 February 2015 The History of Video Games So, I’m going to change things a bit. Instead of just talking about dates and numbers, which can be boring; I’m going to give this a little casual twist. So, in order to start the history let’s get a few facts out of the way. Let’s talk about gamers, mainly because I’ll be using the term a lot; gamers are people who spent a lot of time playing videogames. The Average gamer playing video games has spent twelve years playing them. AdultRead MoreThe History Of Video Games1797 Words   |  8 PagesHistory of video games. Have you ever played a video game and wonder? How does this thing work? Who invented it? Well you in luck because I have all the information that you need to tell you about the history of video games. How video games have advance right along with technology that we use in everyday life. If you ask people. When video games did first came out? Most people would say in the 1970 s and they would be wrong. In 1958, William A. Higinbotham, an engineer working for the United StatesRead MoreHistory of Video Games823 Words   |  4 Pagesargument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. William Higinbotham, who in 1958 created a game called Tennis for TwoÂ… (The Beginning), is the one credited for the invention of the video game. At this stage in time, this new innovation did not spark much interest with the public. Computer and video games themselves did notRead MoreEssay The history of video games987 Words   |  4 Pagesbeginning†¦Ã¢â‚¬ ¦.. The first real â€Å"video game† was made in 1958, by a physicist named William Higginbotham. It is a table tennis like game and is played on an oscilloscope, a device used for visual displays. While some big name games, company’s, and events have yet to happen, this is what sparked the video game interest. These paragraphs will guide you through the many years of games. Lets‘a go!! Early years (1961—1972) Things start off when the first interactive computer game---- SpaceWars (made in 1961)Read MoreHistory Of Home Video Game1511 Words   |  7 PagesHistory of Home Video Game Consoles The video game industry has gone through some interesting developments over the past fifty years. Video games are as much of a pass time as watching network television, or going to see a movie. The initial motivation for video game production was to bring interested consumers to the computer market and has evolved into many forms and designs to give the end user an artificial experience of playing table tennis with a friend, or an imaginary friend. This paperRead MoreHistory of Video Games Essay2103 Words   |  9 PagesDid you know that Pong; the first game made by Atari, wasn’t originally meant to be released to the public? A new Atari employee was given the assignment of making it simply as a test of his game design skills. Since Pong became a hit, video games have been a large part of the entertainment business. They have found their way into homes all over the world. â€Å"You can’t say that video games grew out of pinball, but you can assume that video games wouldn’t have happened without it. It’s like bicyclesRead More History Of Video Games Essay801 Words   |  4 Pagesargument of whether video games are good or bad for society is a clear example. Opponents believe they are a bad contribution to society while proponents believe they are a necessary and supportive addition to society. William Higinbotham, who in 1958 created a game called Tennis for TwoÂ… (The Beginning), is the one credited for the invention of the video game. At this stage in time, this new innovation did not spark much interest with the public. Computer and video games themselves did notRead MoreHistory of Video Games Essay examples1266 Words   |  6 PagesVideo games have progressed immensely in price and technology over the past thirty years making them more popular then ever. Video games were originally for arcades, then came the first home console. The graphics have changed a lot since the first console game. Games colors were originally just black and white now they have more colors then you can think of. Not all businesses made it through competition of other businesses. In the seventies video games were fairly new. Some companies were

Wednesday, January 1, 2020

Analysis Of The Movie The Breakfast Club Essay

The iconic coming-of-age movie The Breakfast Club, focuses on the development of five, seemingly very different high school students. In the movie we are presented with the five main characters all with stereotypes that they identify with. Claire is the princess or the beauty queen, John, often referred to by his last name â€Å"Bender,† is the criminal, Brian is the brain or the nerd, Andrew, is the athlete, a wrestler , and finally Allison is the basket case or the weirdo. The story is set in saturday detention where they are forced to spend eight hours with people from other cliques that they would normally never interact with. The day progresses and the characters interact with one another, smoke, dance, break rules, and reveal very personal parts of themselves with the others. The story ends with some of the characters making an attempt to change their identity with the realization that even with the boxes they have been put into they are not that different from one anot her. Identity plays a key role in the interaction between all the characters. Erikson’s stage for adolescents is Identity versus Role Confusion, which is represented with each and every single one of the characters. The teens want to figure out who they are, and what they want to be in life. Therefore they take on certain roles and experiment to see what form fits best to their personality. Take Brian, the brain, for example, he has established his identity as the nerd. Therefore it dictates the clubs he isShow MoreRelatedThe Breakfast Club Movie Analysis1668 Words   |  7 PagesThe Breakfast Club, produced in 1985, is a famous film about five strangers who at first glance, seem to all be extremely different. Commonly referred to as â€Å"the criminal, the princess, the brain, the athlete, and the basketcase,† the students all have distinct personas. However, as the movie progresses, they discover they all have much more in common than they had previously thought. As a for mer high school student, the concept of the movie is relatively familiar to me. Communicating between strangersRead MoreThe Breakfast Club : Movie Analysis889 Words   |  4 Pagesdifferent people and â€Å"classify† them into a family. An example that I will be referring to is the movie, â€Å"The Breakfast Club†. A brief summary of this movie would be a group of kids who could not be any different are sharing a detention sentence together with a principle watching over them that they equally dislike. How I am going to correlate this with my family is to compare them with characters from the movie. First off I am going to start with my sister Kayla also known as the brain. In my eyes, theRead MoreThe Princess By Claire Standish1455 Words   |  6 PagesIntroduction Claire Standish or â€Å"the princess† portrays the stereotypical popular teenage girl in The Breakfast Club. She is in detention with everyone else because she decided to skip class and go shopping, which also plays into the stereotypical teen girl image. It can also be assumed that she is spoiled and rich since her father tried to get her out of detention but failed, and she mentions to the group that her parents only use her to get back at the other one. She brings a fancy lunch of sushiRead More The Breakfast Club Essay examples799 Words   |  4 Pages The breakfast club was to say the least a boring 80’s movie. But it was a good movie for the purpose of analysis. Simply put, it will not be on my list of movies to rent next time that I am at the rental store. I chose to explain the points of view of Andrew, the jock, and Allison the loner/quite person. I will also be making use of the key terms Clique Groups, and Identity Crisis. amp;#9;At the start of the movie, Allison was a person off in a corner by herself. She didn’t talk to anyone,Read MoreFilm Analysis - Social Penetration Theory in the Breakfast Club2129 Words   |  9 PagesSocial Penetration Theory in The Breakfast Club The Social Penetration Theory, adapted by Irwin Altman and Dalmas Taylor, is based on the idea that people are layered like onions, (Griffin 133). These layers are made up by different things that hide an individual’s true self. One’s true self can include his or her hopes, fears, likes, dislikes, aspirations and other things that one thinks about. For individuals to become close, they must get past all of the facades and disclose their trueRead MoreSociology Of The Breakfast Club Essay1148 Words   |  5 Pagesconflict theory, and symbolic interaction. Both functionalism and conflict theory are macro-level and symbolic interaction is micro-level (Macionis, P.19). Each one looks at society in a different way and can in this paper I will analyze the movie â€Å"The Breakfast Club† using these perspectives. Functionalism looks at society in aspects of how it contributes to the steadiness/cohesion of the whole society (Anderson, Taylor, Logio, P. 18). There are many institutions that are looked at that include theRead MoreSummary Of The Breakfast Club1660 Words   |  7 PagesSummary of Film Directed by John Hughes and produced by Ned Tanen and John Hughes in 1985, The Breakfast Club is a classic film depicting the scene of five high school students who spend their Saturday in detention together. The stereotypical popular girl is played by a character named Claire and she somewhat associates with the admired wrestler, Andrew. Brian is the character that embodies an intellectual personality, while Allison is portrayed as the misfit. Lastly, there is John alsoRead MoreFilm Analysis Of The Breakfast Club 2143 Words   |  9 Pages Joohyun Cho Introduction to Psychology Film Analysis of The Breakfast Club Introduction The film The Breakfast Club was directed and written by John Hughes and was released in the year 1985 (IMDB, 2016). The film’s running time is 95 minutes and can be categorized under the genre of comedy and drama. It follows five teenagers, who all vary in personality and stereotype, get stuck in detention on a Saturday morning. They are all different types of people in nature but whenRead More Movie Fight Club Essay1632 Words   |  7 PagesMovie Fight Club   Ã‚  Ã‚  Ã‚  Ã‚  For the following analysis, I will be discussing the movie Fight Club’s two main characters. They are â€Å"Jack† played by Edward Norton, and Tyler Durden played by Brad Pitt. However the twist to the movie turns out that Jack and Tyler are the same person and Tyler is Jack’s real name. Tyler the character is everything that Jack the character is not. The story narration is provided by the protagonist of â€Å"Fight Club,† â€Å"Jack.† The ambivalent protagonist, who only refers toRead MoreFight Club Character Analysis Essay1666 Words   |  7 PagesFor the following analysis, I will be discussing the movie Fight Clubs two main characters. They are Jack played by Edward Norton, and Tyler Durden played by Brad Pitt. However the twist to the movie turns out that Jack and Tyler are the same person and Tyler is Jacks real name. Tyler the character is everything that Jack the character is not. The story narration is provided by the protagonist of Fight Club, Jack. The ambivalent protagonist, who only refers to himself as Jack. An ambivalent